Large City: Īm Mértḩy Ni̋ēkēä

Īm Mértḩy Ni̋ēkēä

Īm Mértḩy Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceǏērḗē Region
RegionBíhfvicor Fields
Founded1135
Community LeaderLord Vú̄bó̄ Joúr 'Ribbonet Heaven' Sē̄ Jó̄y Nī́̄kī Vúchvē̌ Cúnvoī
Area83 km2 (33 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation3192 m (10472 ft)
Average Yearly Precipitation248 cm/y (97 in/y)
Population19769
Population Density238 people per km2 (599 people per mi2)
Town AuraElven High Magic
Naming
Native nameĪm Mértḩy Ni̋ēkēä
Pronunciation/fɒ̄/ /mɜ́ːθiː/
Direct Translation[white; blank; clear; transparent] [paragraph]
Translation[Not Yet Translated]

Īm Mértḩy Ni̋ēkēä (/fɒ̄/ /mɜ́ːθiː/ [white; blank; clear; transparent] [paragraph]) is a subtropical Large City located in the Ǐērḗē Region of the Goblin Tribes.

The name Īm Mértḩy Ni̋ēkēä is derived from the Goblin language, as Īm Mértḩy Ni̋ēkēä was founded by Mp̪féch Yärmé̄ 'Paige Nightlight' Ya̋nvér Rérmé̄ Ha̋nvé̄ Ha̋mërmē Haw̄, who was culturaly Goblin.

Climate

Īm Mértḩy Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a freezing 0°C (32°F). Īm Mértḩy Ni̋ēkēä receives an average of 248 cm/y (97 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Īm Mértḩy Ni̋ēkēä covers an area of nearly 83 km2 (33 mi2), and an average elevation of 3192 m (10472 ft) above sea level.

Overview

Īm Mértḩy Ni̋ēkēä was founded durring the early 12th century in winter of the year 1135, by Mp̪féch Yärmé̄ 'Paige Nightlight' Ya̋nvér Rérmé̄ Ha̋nvé̄ Ha̋mërmē Haw̄. The establishment of Īm Mértḩy Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Mp̪féch Yärmé̄ 'Paige Nightlight' Ya̋nvér Rérmé̄ Ha̋nvé̄ Ha̋mërmē Haw̄ struck deals with nearby nations and communities to establish Īm Mértḩy Ni̋ēkēä as a prison colony.

Īm Mértḩy Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Īm Mértḩy Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Īm Mértḩy Ni̋ēkēä is buildings are arranged within a network of narrow baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Īm Mértḩy Ni̋ēkēä's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Unfortuantly, these monster and outlaw focused fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Īm Mértḩy Ni̋ēkēä gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Īm Mértḩy Ni̋ēkēä can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Īm Mértḩy Ni̋ēkēä places a lot of value on education and being a learned individual.

Civic Infrastructure

Īm Mértḩy Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Īm Mértḩy Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Īm Mértḩy Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Īm Mértḩy Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Īm Mértḩy Ni̋ēkēä's parks.

Īm Mértḩy Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Īm Mértḩy Ni̋ēkēä.

Īm Mértḩy Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Īm Mértḩy Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Īm Mértḩy Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Īm Mértḩy Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Īm Mértḩy Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Īm Mértḩy Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Īm Mértḩy Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Īm Mértḩy Ni̋ēkēä's public wards, blessings, and other arcane systems.

Īm Mértḩy Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Īm Mértḩy Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Īm Mértḩy Ni̋ēkēä's grid is powered by mana accumulators.

Īm Mértḩy Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Īm Mértḩy Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Īm Mértḩy Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Īm Mértḩy Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Īm Mértḩy Ni̋ēkēä's natural decorations nor waterways.

Īm Mértḩy Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Īm Mértḩy Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Īm Mértḩy Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Īm Mértḩy Ni̋ēkēä's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

Due to the actions of local Kami, autumn is short in Īm Mértḩy Ni̋ēkēä.

The Giant hissing cockroach near Īm Mértḩy Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Īm Mértḩy Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Truename Magic energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 56
  • Farm Laborer: 89
  • Hunters: 70
  • Milk Maids: 54
  • Ranchers: 26
  • Ranch Hands: 59
  • Shepherds: 54
    • Farmland: 80262 m2
    • Cattle and Similar Creatures: 4942
    • Poultry: 59307
    • Swine: 3953
    • Sheep: 197
    • Goats: 39
    • Horses, Mounts, and Beasts of Burden: 1976

Craftsmen

  • Arms and Toolmakers: 41
  • Blacksmiths: 47
  • Bookbinders: 24
  • Buckle-makers: 25
  • Cabinetmakers: 40
  • Candlemakers: 63
  • Carpenters: 67
  • Clothmakers: 56
  • Coach and Harness Makers: 21
  • Coopers: 54
  • Copper, Brass, Tin, Zinc, and Lead Workers: 27
  • Copyists: 19
  • Cutlers: 17
  • Fabricworkers: 44
  • Farrier: 106
  • Furriers: 13
  • Glassworkers: 65
  • Gunsmiths: 40
  • Harness-Makers: 19
  • Hatters: 35
  • Hosiery Workers: 14
  • Jewelers: 22
  • Leatherwrights: 49
  • Locksmiths: 20
  • Matchstick makers: 31
  • Musical Instrument Makers: 29
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 27
  • Plasterers: 26
  • Pursemakers: 31
  • Roofers: 20
  • Ropemakers: 20
  • Rugmakers: 19
  • Saddlers: 37
  • Scabbardmakers: 40
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 18
  • Soap and Tallow Workers: 71
  • Tailors: 146
  • Tanners: 25
  • Upholsterers: 28
  • Watchmakers: 27
  • Weavers: 53
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 14
  • Beer-Sellers: 27
  • Booksellers: 29
  • Butchers: 52
  • Chandlers: 50
  • Chicken Butchers: 54
  • Entrepreneurs: 19
  • Fine Clothiers: 49
  • Fishmongers: 53
  • Florists: 11
  • Potion Sellers: 32
  • Resellers: 85
  • Spice Merchants: 27
  • Wine-sellers: 40
  • Wheelwright: 31
  • Woodsellers: 18

Service workers

  • Bakers: 109
  • Barbers: 91
  • Coachmen: 28
  • Cooks: 85
  • Doctors: 46
  • Gamekeepers: 29
  • Grooms: 17
  • Hairdressers: 59
  • Healers: 59
  • Housekeepers: 63
  • Housemaids: 104
  • House Stewards: 56
  • Inns: 19
  • Laundry maids: 35
  • Maidservants: 68
  • Nursery Maids: 38
  • Pastrycooks: 65
  • Restaurateur: 79
  • Tavern Keepers: 104

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 40
  • In-Town Couriers: 45
  • Long Haul Couriers: 43
  • Dockyard Workers: 40
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 52
  • Millers: 44
  • Miners: 42
  • Oilmen and Polishers: 30
  • Postmen: 43
  • Pure Finder: 25
  • Skinners: 58
  • Sugar Refiners: 11
  • Tosher: 30
  • Warehousemen: 73
  • Watercarriers: 41
  • Watermen, Bargemen, etc.: 54

Skilled Laborers

  • Accountants: 25
  • Alchemist: 30
  • Clerk: 40
  • Dentists: 19
  • Educators: 52
  • Engineers: 27
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 20
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 19
  • Bankers: 27
  • Civil Clerks: 42
  • Civic Iudex: 21
  • Consultants: 13
  • Exorcist: 42
  • Fixers: 23
  • Kami Clerk: 41
  • Landlords: 37
  • Lawyers: 23
  • Legend Keepers: 33
  • Militia Officers: 141
  • Monks, Monastic: 59
  • Monks, Civic: 68
  • Historian, Oral: 44
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 40
  • Priests: 76
  • Rangers: 26
  • Rat Catchers: 31
  • Scholars: 30
  • Spiritualist: 36
  • Slayers: 11
  • Storytellers: 74
  • Military Officers: 68

Cottage Industries

  • Brewers: 63
  • Comfort Services: 76
  • Enchanters: 21
  • Herbalists: 22
  • Jaminators: 63
  • Needleworkers: 65
  • Potters: 32
  • Preserve Makers: 54
  • Quilters: 29
  • Seamsters: 104
  • Spinners: 59
  • Tinker: 21
  • Weaver: 49

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 29
  • Costumers: 12
  • Dancers: 23
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 21
  • Inlayers: 18
  • Musicians: 61
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 17
  • Wood Carvers: 73
  • Writers: 82

Produce Industries

  • Butter Churners: 58
  • Canners: 59
  • Cheesmakers: 70
  • Ice Merchants: 8
  • Millers: 42
  • Picklers: 32
  • Smokers: 25
  • Stockmakers: 22
  • Tobacconists: 31
  • Tallowmakers: 50

7417 of Īm Mértḩy Ni̋ēkēä's population work within a Foundational Occupation.

10969 of Īm Mértḩy Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1383 (7%) are noncontributers.

Points of Interest

Īm Mértḩy Ni̋ēkēä is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

The roads leading into Īm Mértḩy Ni̋ēkēä possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century after an anomalously snowy winter, runoff from snow-melt caused Tarn Ratfish to overflow its banks and spill into Backwater Brookris. The resulting flood was isolated to the area around Īm Mértḩy Ni̋ēkēä, which was swallowed by the waters for several days. Īm Mértḩy Ni̋ēkēä lost 215 people, 322 livestock, and 98 buildings in the disaster. The disaster is remembered as the Hate Drownings.

History